Experimenting with moiré patterns, light and color in processing. Based on code from OpenProcessing. Full code here.Continue readingMoiré patterns – pokeball overlap
Tag: video
Experimenting with moiré patterns, light and color in processing. Based on code from OpenProcessing. Full code here and below.Continue readingMoiré patterns – rainbow sphere
I performed a short A/V experience for my class yesterday using the Max patch referenced here. I am so sorry…Continue readingMax/MSP/Jitter: Live Performance #1
I see a lot of potential to manipulate time and light elements with Max/MSP, so I have begun collecting footage…Continue readingEmbracing Serendipity: Sunlight & Voyeurism
Creating the physical enclosure for the CRYP0MANIA crystal was a project in and of itself. This post is about the…Continue readingFrom API to LED: Creating the Crystal
Before landing on Planet Music, a spaceman traveled a great distance in response to the musical phenomenon. Along the way…Continue reading(Welcome to) Planet Music
My first project using Unity – a 3-D game engine. I created a character using Adobe Fuse (incredibly buggy, sidelined software…Continue readingSailing through Christmas
My partner Rebecca (above) and I teamed up to make this stop motion animation. A big thanks to her for…Continue readingBortal (aka Ball Portal) – Stop-Motion Animation
As the last digital film scraps are swept away from the metaphorical cutting room floor, I am happy to announce…Continue readingA/V Video Project: Final Video
This week, the A/V squad took our raw footage and transformed them into rough cuts of our final video. This…Continue readingA/V Video Project: Editing for Rough Cuts