Smosh Ultimate

Sure, playing video games is fun, but what if we could have even more fun with it?

I’m using MaxMSP/Jitter to modify the output of the Nintendo Switch. More specifically, I’m messing with the video output of the console while playing Super Smash Bros. Ultimate.

The goal of this project is to modify the video output in fun ways á la data moshing and audio-visual feedback.

Check out some more smosh videos on Instagram.

So far I’ve managed to create a nice system for capturing the switch video, mess with it’s chroma- and alpha- levels, and sync them up to some brutish sound detection triggers.

The Max ‘control panel’ of the video manipulation looks like this:

You may be able to see there are a few setup steps, then some controls for switching color planes, selecting colors for chroma-blending, as well as music controls.

Stay tuned for more updates as I progress with this project!

Technical Setup

Here’s what the setup looks like:

…and here’s a diagram of exactly what’s going on there:

If you want to try this out for yourself, you can start with project’s Max patches from this GitHub folder.

Thesis Project – North Central Positronics

North Central Positroinics (NCP) is a sprawling online text-adventure game.

This game is set an post-apocalyptic world dominated by an authoritarian collective called North Central Positronics.

Continue reading Thesis Project – North Central Positronics

Tribute in Light

The Tribute in Light memorial to 9/11 is an awe-inspiring light installation. As an NYC native, I find it powerful and provocative.

Image result for tribute in light

Seeing this every year, I’ve always wondered – how do the beams of light stay so straight?

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Thesis Project Update

Note: Until completion, my thesis project documentation is mostly contained within NYU networks. This post is designed to provide some current project information to family, peers, and resources outside of the NYU community.

Last updated: April 16 2019

Since starting my thesis project earlier this year, I have completed a Beta of the project (a game) which you can play here:

thesis.calebfergie.com

Give it a try! A single play-through takes ~5 minutes.

Continue reading Thesis Project Update

Pupil Tracking with Rocket League

Inspired by this video of eye tracking while playing video games, I used a Pupil Labs’ pupil tracker while playing one of my favorite video games – Rocket League.

I did this based on interest in how my eyes move around the game’s UI, and to see when my pupils dilate/retract during the game.

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Peripheral Flow

In class we discussed the state of “flow” – a dance between conscious and unconscious activity.

I want to explore how our use of tech peripherals as an extension of our bodies works into this flow.

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FLUTO

Fluto is a life-size colossal wind instrument. With Fluto, you can conduct an audio-visual symphony with others through your mobile device.

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