Note: Until completion, my thesis project documentation is mostly contained within NYU networks. This post is designed to provide some current project information to family, peers, and resources outside of the NYU community.
Last updated: April 16 2019
Since starting my thesis project earlier this year, I have completed a Beta of the project (a game) which you can play here:
Give it a try! A single play-through takes ~5 minutes.Continue reading Thesis Project Update
I did this based on interest in how my eyes move around the game’s UI, and to see when my pupils dilate/retract during the game.Continue reading Pupil Tracking with Rocket League
In class we discussed the state of “flow” – a dance between conscious and unconscious activity.
I want to explore how our use of tech peripherals as an extension of our bodies works into this flow.
Fluto is a life-size colossal wind instrument. With Fluto, you can conduct an audio-visual symphony with others through your mobile device.
In the age of ubiquitous cloud computing, the rise of streaming services feels like old news. Of course we love streaming! For consumers, prices are lowers, libraries bigger, and services suddenly bespoke. What could be better?
While services like Facebook have received the brunt-end of public outrage for their use of consumer data, Spotify has managed to stay under-the-radar despite its aggressive data collection practices – which are commonplace across the “app” industry.
How has Spotify managed this? By giving users just enough value for their data in return. Features like custom playlists, API tools, and social/UI features shift public perception of Spotify from a looming corporate data farmer to an enlightened data despot.
Yet upon further inspection, I believe Spotify could be doing more for both its common consumers/users and less-common developers and amateur artists folk like me.
Mood Ring is an interactive mirror that illuminates based on your mood.
Earlier this year, a classmate and I created an innocent public installation designed to make people do a “double-take” and interact with the piece.
A little chalk can bring a lot of joy 🙂