Mood Ring is an interactive mirror that illuminates based on your mood.
Continue reading Mood Ring
I created a digital self portrait in the form of a ‘waveform mashup’.
The waveform mashup is a visual abstraction of waveform data from my ‘Top Songs of 2017’ as defined by Spotify.
Continue reading Waveform Mashup – A Self Portrait with Data
Revenge of Left Shark is an interactive rhythm and dance game. In other words, DDR with your hands. The game uses computer vision to place the player on the beach, supply visual cues and provide real-time scoring information.
Here is the game being demo’d at ITP’s 2018 Spring Show by one of my heroes: Dan Shiffman
700+ lines of code later, a simple game has been fully created from what was once a tiny idea.
This project was made in collaboration with Gabriel Brasil. GitHub Repo here.
Continue reading Revenge of Left Shark
Spring and summer are around the corner! To celebrate, I made a pixel manipulation tool for chromakeying in certain colors.
Code can be found here. Music: California Girls by Katy Perry. Continue reading Beachball Chromakeying
Experimenting with moiré patterns, light and color in processing. Based on code from OpenProcessing. Full code here.
Experimenting with moiré patterns, light and color in processing. Based on code from OpenProcessing. Full code here and below.
Continue reading Moiré patterns – rainbow sphere
The last time I used processing was many moons ago. Since then it has been all p5 and arduino…until now! Processing’s updated 3.0 version is roaring on my computer. Here is one of my first new creations:
Continue reading Special Snowflake
Before landing on Planet Music, a spaceman traveled a great distance in response to the musical phenomenon. Along the way he met and grooved with super-saiyan by the name of Will Hallet.
Copyright to Swedish House Mafia and Virgin / EMI for the song Greyhound.
Continue reading (Welcome to) Planet Music
My first project using Unity – a 3-D game engine.
I created a character using Adobe Fuse (incredibly buggy, sidelined software at the moment), and found animations for it in Mixamo. These characters can then be uploaded to Unity.
As you can see, the character is pretty good, but not perfect – our characters poor feet pay the price.
Continue reading Sailing through Christmas