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Earlier this year, a classmate and I created an innocent public installation designed to make people do a “double-take” and interact with the piece.
A little chalk can bring a lot of joy 🙂
Worship of Cthulhu is a final project that costed $0 to make. NYU ITP has a lot of resources available and I tried to take advantage of them by making an assigned project FO FREE.
I hate spending money! But one lesson learned is definitely that ya get what ya pay for. This is true in terms of both item quality and consistency, as well as time and energy cost – an invisible cost upfront.
Do you ever get tired of throwing your own dice during a particularly long game of Monopoly?
Me neither because no one plays monopoly anymore, but for your dice throwing pleasure, here is the Dice Catapult 5000!
You likely have seen the push-to-cross buttons scattered across various crosswalks in NYC.
The functionality and effectiveness of these buttons is often challenged, and with good reason. The primary reason is because most of them are not even connected to the system that governs the traffic lights! As originally reported by the New York Times in 2004:
“…the city deactivated most of the pedestrian buttons long ago with the emergence of computer-controlled traffic signals. More than 2,500 of the 3,250 walk buttons that were in place at the time existed as mechanical placebos.”
While thousands of NYC push-to-cross buttons are inactive, there are ~150 special new push-to-cross buttons. They are called Accessible Pedestrian Signals (APDs), and they look like this:
Unlike the crosswalk buttons of old, the primary purpose of APD’s are to help blind and low-vision pedestrians navigate crosswalks more safely. They also provide a legend to the 3 modes of the crosswalk light (from a visual management perspective, this seems unnecessary if not counter productive).
From the NYC Department of Transportation (DOT), APDs are:
“wired to a pedestrian signal and send audible and vibrotactile indications when pedestrians push a button installed at the crosswalk.”
In other words, they vibrate upon touch, and also make the following audible noises:
- A command to “Wait” every time the button is pressed when the cross light is red:
Did you ever have one of these?
They are fun to complete, but what do you get when you collect them all? NOTHING. No compliments. Well I made one for budding numismatists among us, with the sweet sweet neurological reward of a blue light turning on upon completion:
To me, interaction is indeed a feedback loop between two or more people/things that involves them taking turns sensing, thinking, and responding to each other (and, alternatively as Chris Crawford says: inputting, processing, and outputting).
However, interactions come in all shapes and sizes, and unlike Crawford, I feel that the opening of a refrigeration door fully counts as an interaction, just not a very ‘rich’ one.
Some interactions are more ‘rich’ than others, and it seems to be based on the quality with which something performs the sensing, thinking, and responding phase in the cycle. But I don’t think scoring low in one of those categories should disqualify the interaction.