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204. Writing & Critical Analysis 995. Physical Computing

Push to cross: power and access [Part 1 of 2]

You likely have seen the push-to-cross buttons scattered across various crosswalks in NYC. The functionality and effectiveness of these buttons…Continue readingPush to cross: power and access [Part 1 of 2]

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204. Writing & Critical Analysis 995. Physical Computing

Push to cross: power and access [Part 2 of 2]

continued from part 1 here While thousands of NYC push-to-cross buttons are inactive, there are ~150 special new push-to-cross buttons.…Continue readingPush to cross: power and access [Part 2 of 2]

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203. ITP Stuff 995. Physical Computing

Coin Collection Switch

Did you ever have one of these? They are fun to complete, but what do you get when you collect…Continue readingCoin Collection Switch

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202. Video & Imaging 996. Computational Media

Find that f**ker!

No more finger pointing, once we find Waldo this time we are ENDING IT. Find him for yourself by running…Continue readingFind that f**ker!

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204. Writing & Critical Analysis 995. Physical Computing

If a Kickstarter fails in a forest…

Note: This post includes analysis based on material in The Art of Interactive Design by Chris Crawford and A Brief Rant on…Continue readingIf a Kickstarter fails in a forest…