North Central Positroinics (NCP) is a sprawling online text-adventure game.
This game is set an post-apocalyptic world dominated by an authoritarian collective called North Central Positronics.
What is it?
NCP is a free online text adventure / choose your own adventure style game with a modern twist.
So what’s the modern twist?
NCP is unique because it is a player-owned game. While an overbearing collective demands the player follow certain instructions, the game allows players to break away from protocol and…
Here’s a two minute summary of how that works:
What does the game universe look like?
The universe is ever-changing and rhizomatic. The best way to see what it’s like now is to play the game yourself here.
Since releasing the game about two months ago, many people have played and added to it:
…and while it’s more fun to play the game yourself, here are some examples of what that new content looks like:
Why did you make this?
Prior to ITP I was member of one of the largest results-based cultures in the world – the financial institution system.
My overall experience and practice within “the machine” (and with machines) gave me the opportunity to examine and re-examine both the benefits and drawbacks of the mindset.
I find the benefits of such a mindset are already well-represented – justifying their existence like an anti-rational meme – but the drawbacks are often ignored. With this project I hope to create one more “thing” helps expose them to others.
How does it work?
Check out the project technical details for more information about the mechanics and technology behind the game.
Additional Context & Inspiration
While my personal history was a direct influence on the project, North Central Positronics is also created as commentary on technology’s role in the concentration of power and authority.
Modern technologies like cloud computing, media streaming, blockchain, and the internet itself promised decentralization and democratization; but have also created mega-tech giants, overnight millionaires, and crises about surveillance and personal data.
Alexander Galloway details this era of containment and control in Protocol: How control exists after decentralization. It is an era of fidelity, pattern and algorithms where information is a life-force and randomness is the enemy.
Companies in this era grapple for complete control of our wallets and eyeballs by creating behavioral funnels that provide the ‘illusion of choice’ in the content we see and the actions we take.
Netflix’s interactive Bandersnatch is a paragon of this illusion. While viewers feel they’re making personalized choices, they are really operating within a gated, highly monitored world designed to retain their attention.
The project is also influenced by The Stanley Parable, which pokes fun at the illusion of choice in games and in life; and Dungeons & Dragons, which encourages creativity and spontaneity in lieu of optimal path-finding.
The game’s content is inspired by works of sci-fi including The Matrix and Animatrix series, The Dark Tower series by Stephen King, and the CW’s The 100 series; which call these themes into question by transporting the viewer to a world just far enough from our own.
Tell me more!
Crazy that you’re still reading this! Thank you. You can read more about the project creation process and game analysis here.