Experimenting with moiré patterns, light and color in processing. Based on code from OpenProcessing. Full code here and below.
//adapted from - Open Processing: https://www.openprocessing.org/sketch/28755#
// thanks to this weird guy with the projector: https://www.youtube.com/watch?v=W8Jf9SVsT38
float _detail = 50;
float _moire = 2;
int _ballRadius = 200;
float fillVal = 0;
void setup() {
size(800, 800, P3D);
colorMode(HSB, 100);
background(0);
rectMode(CENTER);
smooth();
}
void draw() {
background(0);
if (keyPressed == true) {fillVal = fillVal + 1;}
else {fillVal = fillVal - 1;}
float silk= map(fillVal, 0 , 800, 0, _detail);
noFill();
for (int x = 0; x<width; x+=_detail) {
for (int y = 0; y<height; y+=_detail) {
stroke(65, 70, 100);
float w = _detail/_moire;
float h = _detail/TWO_PI;
stroke(x%100, 70, 100);
rect(x,y,w+silk,h);
rect(x,y, 0 ,h);
ellipse(x,y, w+silk, w+silk);
ellipse(x,y, h, h);}}
}
