Sure, playing video games is fun, but what if we could have
even more fun with it?
MaxMSP/Jitter to modify the output of the Nintendo Switch. More specifically, I’m messing with the video output of the console while playing Super Smash Bros. Ultimate.
The goal of this project is to modify the video output in fun ways
á la data moshing and audio-visual feedback.
Check out some more smosh
videos on Instagram.
So far I’ve managed to create a nice system for capturing the switch video, mess with it’s chroma- and alpha- levels, and sync them up to some brutish sound detection triggers.
The Max ‘control panel’ of the video manipulation looks like this:
You may be able to see there are a few setup steps, then some controls for switching color planes, selecting colors for chroma-blending, as well as music controls.
Stay tuned for more updates as I progress with this project!
Here’s what the setup looks like:
…and here’s a diagram of exactly what’s going on there:
If you want to try this out for yourself, you can start with project’s Max patches from this
Note: This post expands on the process of design & creation of my thesis project. Further technical details can be found here.
I knew I wanted to make a text adventure game from the very beginning. Below is the first iteration of my idea.
⏩ Fast forward four months and…
Continue reading Building NCP – Concept & Design
North Central Positroinics (NCP) is a sprawling online text-adventure game.
This game is set an post-apocalyptic world dominated by an authoritarian collective called North Central Positronics.
Continue reading Thesis Project – North Central Positronics
Dom Cheng, Terrick Gutierrez attached an LED array to an umbrella because… why not?!
Continue reading LED Umbrella
Tribute in Light memorial to 9/11 is an awe-inspiring light installation. As an NYC native, I find it powerful and provocative.
Seeing this every year, I’ve always wondered –
how do the beams of light stay so straight? Continue reading Tribute in Light
Note: Until completion, my thesis project documentation is mostly contained within NYU networks. This post is designed to provide some current project information to family, peers, and resources outside of the NYU community. Last updated: April 16 2019
Since starting my thesis project earlier this year, I have completed a
Beta of the project (a game) which you can play here:
Give it a try! A single play-through takes ~5 minutes.
Continue reading Thesis Project Update
this video of eye tracking while playing video games, I used a Pupil Labs’ pupil tracker while playing one of my favorite video games – Rocket League.
I did this based on interest in how my eyes move around the game’s UI, and to see when my pupils dilate/retract during the game.
Continue reading Pupil Tracking with Rocket League
In class we discussed the state of “flow” – a dance between conscious and unconscious activity.
I want to explore how our use of tech peripherals as an extension of our bodies works into this flow.
Continue reading Peripheral Flow
Fluto is a life-size colossal wind instrument. With Fluto, you can conduct an audio-visual symphony with others through your mobile device.
Continue reading FLUTO